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Does Cordova Need Hosting – Developers have several ways to test and debug their applications. For functional testing, developers use simulators, simulators, and physical devices. Devices can be on-premises, or many cloud services are available. You can even use great tools to debug your apps, such as Chrome and Safari’s Web App Debug feature and Microsoft’s Apache Visual Studio Code plugin’s excellent debug feature.

Using plugins or uninstalling apps that use plugins is not that bad. For most plugins, I think any physical device has everything it needs to work with the plugin, unless the plugin requires some external hardware or other requirements that aren’t available on all devices. For several core plugins, device emulators and simulators expose features that allow testers to simulate camera, accelerometer, compass, and other device functions (though surprisingly, early iOS emulators don’t support camera emulation).

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When it comes to using all of the plugin’s features, it gets complicated, especially when you simulate error situations to tell you how the app reacts. Developers discover that they have stolen plug-in code by mocking simulation scenarios or manually changing plug-in behavior during testing. In many cases, developers must manually force error checking into their plugins. I haven’t written many plugins, but in the little work I’ve done, I’ve been hoping for a better way. That’s it, that’s it.

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Many years ago, a small company called Tiny Hippos created the Ripple Emulator, a browser-based emulator for many mobile devices. Ripple was interesting in many ways, but for the purposes of this article, one of the interesting features was the introduction of emulators for many core plugins. When you run your application in a single window, a separate window opens with options that control many features of the simulation environment, as shown in the figure below.

Well, to cut a long story short, the folks at Action in Research (Blackberry) bought Tiny Hippos and held Ripple for a while, eventually contributing to the Apache Foundation as an incubator project. Many companies were involved, including Adobe, Microsoft, and others, but the project never took off or became a stable product. It was never tested.

Anyway, fast forward to today and you’ll find that Microsoft has taken the Ripple project and rebuilt it. We kept some of the source code (emulation boards for some plugins and their helpers), rewrote components, built new code, and released it as an open source project called Emulation ( -simulate). We chose this approach over investing in Ripple because:

Another important goal of simulation is that we want to extend it. Allows plugins to define their own simulation capabilities (which you’ll learn soon).

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Since I have never graduated from a test point about Ripple, the simulation is not only a complete, robust and released solution, but is even part of several Microsoft offerings (commercial and open source). It is bundled with Visual Studio Tools for Apache (TACO – in Visual Studio 2017. It is also included in the Apache plugin for Visual Studio Code (

Emulation now provides a complete solution for testing your applications against mock versions of core plugins. Since the simulation takes care of you, this plugin eliminates the need to hack your code to simulate reactions.

Note: If you read the previous paragraph and asked yourself, “So what?” if you say Wait a moment.

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The main benefit for you is that you can add simulation support to each of your custom plugins. Then, there’s a standard way to simulate your plugin’s functionality (including error scenarios) during plugin development or when your customers use your plugin. By adding simulation support to third-party providers’ plug-ins, developers can use different plug-ins to accurately test various aspects of their applications.

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I’ll show you how to install and use emulation, and then show you how to add emulation support to your custom plugins. If you’re using someone else’s plugin and they don’t support mocking in their plugin, add it yourself and submit a pull request, it’s not that hard.

As I mentioned earlier, Visual Studio Tools for Apache and Visual Studio Code Extensions both include simulation capabilities, so there’s no need to follow additional installation instructions—just install the tools and you’ll get what you need.

You can invoke emulation from the command line or from a third-party IDE. To simulate these scenarios, open a Terminal window and run the following command:

If you are running the program in Visual Studio and TACO, select Emulate in the browser and the program will start the simulation. Emulation opens the Chrome browser and launches the web application portion of your application. Emulation also opens a simulator control window in Visual Studio (not surprisingly with Internet Explorer). You can interact with the program in a Chrome window and simulate the extension’s methods and properties using the emulator control window. I’ll show you how in a moment.

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If you’re using Visual Studio Code, go to the Debug tab, enable debugging, and then select Emulate Android in the browser or Emulate iOS in the browser options. Emulation opens the Chrome browser and runs the web application portion of your program. Emulation also opens the Emulator Control window within Visual Studio Code. You can interact with the program in a Chrome window and simulate the extension’s methods and properties using the emulator control window. I’ll show you how in a moment.

Start the simulation from the command line by opening a Terminal window, moving to the project folder, and running the following command:

Emulator opens a Chrome browser with two tabs, one containing the program’s web application and the other containing the emulator control window shown in the image below.

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If I’ve added other core plugins to my project, the emulator will load the emulator for each one.

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At this point you can interact with your application as needed, switching to the simulator’s control window to adjust the application’s properties and method call results. For example, if your app uses the Geolocation plugin to track a device’s location, changing any value in the Geolocation simulator field will cause the app to call the following:

Ok, time to show you how to add simulation support to your own plugins. First you need to add

). Depending on the needs of the extension, you can create one or more of the following files in the folder:

For a simple example, I only need three files, but see the simulation file at for details on each of these files.

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The plugin I’m using in my example is a simple carrier plugin I created a few years ago for one of my books:–plugin-carrier. He revealed two methods:

Using this plugin, I can validate the app’s code against different operator and country code values. To simulate this, I need an HTML panel with multiple carrier and country code options. For this I am A

As you can see in the code, this panel uses special HTML element types that support mocks. The mock code for most of the core plugins is included in the mock Github repository, so you can find examples of UI elements used there.

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To the folder. This file isn’t necessary, but it provides a way to trigger the simulation plugin, which I use to update the console every time a user makes a change to the simulation panel. Not critical, but useful when I know what happened when building the simulation.

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If you examine the source code for the emulator properties of the core plugins, you’ll find that most of them update the properties of the objects exposed by the plugins using change events like the one shown in the code. When developers change values ​​in the simulation panel, they register change events and update the local object. Then, when the program uses one of these properties, the code returns a value from the local object.

Calls from an extension in a simulated environment. Here I export native methods supported by the plugin to pull the selected values ​​from the simulated panel and return them to the calling program.

This is a very simple example of what you can do. For more advanced examples, check out the source code for the simulation functions included in the core plugins.

Now when you create a program

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